Hands-on question answering systems with BERT : Applications in neural networks and natural language processing
Begins with an overview of the technology landscape behind BERT. It takes you through the basics of NLP, including natural language understanding with tokenization, stemming, and lemmatization, and bag of words. Next, you’ll look at neural networks for NLP starting with its variants such as recurrent neural networks, encoders and decoders, bi-directional encoders and decoders, and transformer models. Along the way, you’ll cover word embedding and their types along with the basics of BERT. After this solid foundation, you’ll be ready to take a deep dive into BERT algorithms such as masked language models and next sentence prediction. You’ll see different BERT variations followed by a hands-on example of a question answering system. You will: Examine the fundamentals of word embeddings / Apply neural networks and BERT for various NLP tasks / Develop a question-answering system from scratch / Train question-answering systems for your own data
Hands-On Design Patterns with Java : Learn Design Patterns That Enable the Building of Large-Scale Software Architectures
Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Hands-On Data Structures and Algorithms with Python : Store, manipulate, and access data effectively ; 3rd ed.
Expands your understanding of key structures, including stacks, queues, and lists, and also show you how to apply priority queues and heaps in applications. You'll learn how to analyze and compare Python algorithms, and understand which algorithms should be used for a problem based on running time and computational complexity. You will also become confident organizing your code in a manageable, consistent, and scalable way, which will boost your productivity as a Python developer. By the end of this Python book, you'll be able to manipulate the most important data structures and algorithms to more efficiently store, organize, and access data in your applications
Handbook on Interactive Storytelling
You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds
Handbook of Nature-Inspired and Innovative Computing : Integrating Classical Models with Emerging Technologies
This comprehensive handbook, the first of its kind to address the connection between nature-inspired and traditional computational paradigms, is a repository of case studies dealing with different problems in computing and solutions to these problems based on nature-inspired paradigms. The "Handbook of Nature-Inspired and Innovative Computing: Integrating Classical Models with Emerging Technologies" is an essential compilation of models, methods, and algorithms for researchers, professionals, and advanced-level students working in all areas of computer science, IT, biocomputing, and network engineering.
Handbook of modern sensors. physics, designs, and applications
Presents a comprehensive and up-to-date account of the theory (physical principles), design, and practical implementations of various sensors for scientific, industrial, and consumer applications. This latest edition focuses on the sensing technologies driven by the expanding use of sensors in mobile devices. These new miniature sensors will be described, with an emphasis on smart sensors which have embedded processing systems. The chapter on chemical sensors has also been expanded to present the latest developments.
Handbook of Biometrics
The Handbook of Biometrics -- an edited volume by prominent invited researchers in biometrics -- describes the fundamentals as well as the latest advancements in the burgeoning field of biometrics. It is designed for professionals, practitioners and researchers in biometrics, pattern recognition and computer security. The Handbook of Biometrics can be used as a primary textbook for an undergraduate biometrics class. This book is also suitable as a secondary textbook or reference for advanced-level students in computer science.
Handbook of Biochips : Integrated Circuits and Systems for Biology and Medicine
This book provides a broad survey of the field of biochips, including fundamentals of microelectronics and biomaterials interaction with various, living tissues, as well as numerous, diverse applications. Although a wide variety of biochips will be described, there will be a focus on those at the brain-machine interface. Analysis is included of the relationship between different categories of biochips and their interactions with the body and coverage includes wireless remote control of biochips and arrays of microelectrodes, based on new biomaterials.
Guide to software systems development : Connecting novel theory and current practice
This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely.
Guide to Deep Learning Basics : Logical, Historical and Philosophical Perspectives
This stimulating text/reference presents a philosophical exploration of the conceptual foundations of deep learning, presenting enlightening perspectives that encompass such diverse disciplines as computer science, mathematics, logic, psychology, and cognitive science. The text also highlights select topics from the fascinating history of this exciting field, including the pioneering work of Rudolf Carnap, Warren McCulloch, Walter Pitts, Bulcsú László, and Geoffrey Hinton.
Guide to Assembly Language Programming in Linux
This unique guide provides comprehensive coverage of the key elements of Assembly language programming with in-depth coverage of the Linux operating system, which is the fastest-growing operating system with an estimated 18 million Linux users worldwide. The book specifically targets professionals who would like to learn Assembly and intend or expect to move to the Linux operating system. This highly useful guidebook comes complete with all the necessary software (Linux, NASM, debugger), making it an extremely valuable resource tool for all those who want to learn Assembly programming and Linux. Readers need only have a basic knowledge of any structured, high-level language such as C to obtain the full benefits of this guidebook.
Guide to assembly language : A concise introduction
This concise guide is designed to enable the reader to learn how to program in assembly language as quickly as possible. Through a hands-on programming approach, readers will also learn about the architecture of the Intel processor, and the relationship between high-level and low-level languages. This updated second edition has been expanded with additional exercises, and enhanced with new material on floating-point numbers and 64-bit processing.
GUI design for android apps
GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.
Groupware : Design, implementation, and use ; 13th International Workshop, CRIWG 2007, Bariloche, Argentina, September 16-20, 2007, Proceedings
This volume constitutes the proceedings of the 13th International Workshop on Groupware (CRIWG 2007). This workshop aims at providing a forum for academic researchers and professionals to exchange their experiences and their ideas about problems and solutions related to the design, development and use of groupware applications.
Ground improvement and reinforced soil structures ; Proceedings of Indian Geotechnical Conference 2020 Vol. 2
This volume comprises the select proceedings of the Indian Geotechnical Conference (IGC) 2020. The contents focus on recent developments in geotechnical engineering for sustainable tomorrow. The volume covers the topics related advances in ground improvement of weak foundation soils for various civil engineering projects and design/construction of reinforced soil structures with different fill materials using synthetic and natural reinforcements in different forms.
Graph Transformations ; 3rd International Conference, ICGT 2006, Rio Grande do Norte, Brazil, September 17-23, 2006, Proceedings
ICGT 2006 was the 3rd International Conference on Graph Transformation, following the previous two in Barcelona (2002) and Rome (2004), and a series of six international workshops between 1978 and 1998. The scope of the conference concerned graphical structures of various kinds (like graphs, diagrams and visual sentences) that are useful when describing complex structures and systems in a direct and intuitive way. These structures are often enriched with formalisms that model their evolution via suitable kinds of transformations. The ?eld of the conference was concerned with the theory, applications, and implementation issues of such formalisms. Particularemphasis wasputonmetamodelswhichcanaccommodateavarietyofgraphicalstructures within the same abstract theory.
Graph Transformation ; 13th International Conference, ICGT 2020, Held as Part of STAF 2020, Bergen, Norway, June 25–26, 2020, Proceedings
This book constitutes the refereed proceedings of the 13th International Conference on Graph Transformation, ICGT 2020, in Bergen, Norway, in June 2020.* The 16 research papers and 4 tool paper presented in this book were carefully reviewed and selected from 40 submissions. One invited paper is also included. The papers deal with the following topics: theoretical advances; application domains; and tool presentations.
Graph drawing ; Vol. 3843 ; 13 th International symposium, GD 2005, Limerick, Ireland, September 12-14, 2005, Revised Papers
The 13th International Symposium on Graph Drawing (GD 2005) was held in Limerick, Ireland, September 12-14, 2005. One hundred and ?fteen participants from 19 countries attended GD 2005. In response to the call for papers the Program Committee received 101 subm- sions, each detailing original research or a system demonstration. Each submission was reviewed by at least three Program Committee members; each referee’s c- ments were returned to the authors. Following extensive discussions, the comm- tee accepted 38 long papers, 3 short papers and 3 long system demos, each of which were presented during one of the conference’s 12 sessions. Eight posters were also accepted and were on display throughout the conference.
Graph drawing ; 15th International symposium, GD 2007, Sydney, Australia, September 24-26, 2007. Revised Papers
The 16th International Symposium on Graph Drawing (GD 2008) was held in Hersonissos, near Heraklion, Crete, Greece, September 21-24, 2008, and was attended by 91 participants from 19 countries. In response to the call for papers the Program Committee received 83 s- missions,eachdescribing originalresearchand/or a systemdemonstration.Tamassia showed how graph drawing techniques can be used as an e?ective tool in computer security and pointed to future research directions in this area. Following what is now a tradition, the 15th Annual Graph Drawing Contest was held during the conference, also including a Graph Drawing Challenge to the conference attendees.
Grammatical Picture Generation : A Tree-Based Approach
The book presents important types of picture generators, using a tree-based approach to stress their common algorithmic basis, the treatment influenced by the theory of computation, and the theory of formal languages in particular. It guides the reader through the basics of the tree-based approach on to dedicated chapters on line-drawing languages, collage grammars, iterated function systems, grid picture languages, languages of fractals, and languages of coloured collages, while presenting results about (un)decidable, NP-complete, or efficiently solvable problems, normal forms, hierarchies of language classes, and related phenomena.



















