This book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
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Software visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
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The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
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Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
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One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
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Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
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Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
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"The Mathematica GuideBook for Symbolics"deals with Mathematica's symbolic mathematical capabilities. Structural and mathematical ...
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This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
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This volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview ...
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Transformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives ...
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Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...
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Most data compression methods that are based on variable-length codes employ the Huffman or Golomb codes. However, there ...
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Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
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The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
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This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...
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Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
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The volume is structured in three parts on theory and methodologies, techniques, and tools and applications.
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The first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
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This pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it ...
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