ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...
اقرأ المزيدThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
اقرأ المزيدThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
اقرأ المزيدRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
اقرأ المزيدRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
اقرأ المزيدAs a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...
اقرأ المزيدWelcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...
اقرأ المزيدThe material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
اقرأ المزيدIn this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
اقرأ المزيدThis book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...
اقرأ المزيدThis book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...
اقرأ المزيدThe fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...
اقرأ المزيدThis book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
اقرأ المزيدCovering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
اقرأ المزيدThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
اقرأ المزيدGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
اقرأ المزيدEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
اقرأ المزيدThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
اقرأ المزيدThis tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
اقرأ المزيدFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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