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978-1-4302-0212-7

Pro Java™ 6 3D Game Development

Publication Date: 2007

ISBN: 978-1-4302-0212-7

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Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.


Subject: Professional and Applied Computing, Java, JavaScript, development, framework, interfaces, programming