Publication Date: 2007
ISBN: 978-3-540-75538-8
Internet Resource: Please Login to download book
This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Subject: Computer Science, AI planning, algorithmic learning, algorithms, artificial intelligence, computer games, computers and games, data mining, database, intelligence, learning, optimization, proving, search algorithms, search strategies, verification